Case Study - Research
Audiobooks and podcasting are the fastest growing audio segments on mobile. Users who listen to audiobooks don’t enjoy the benefits of dog-earing pages, highlighting excerpts or leaving notes on their favorite pages… they also lose the nostalgic aspects of owning a book and watching it age. This leaves a lot to be desired from the audio experience on mobile.
Develop a business case for an audiobook app that is highly personal, highly interactive and with the ability to bring even more utility to the user than a book ever could.
Constraint: All suggested technologies need to exist, or have the ability to realistically exist within the next 6 months.
As someone who is an avid audio learner, I have used Audible for a while. Especially through college, I did not want to spend too much money on audiobooks, so would utilize the functions of OverDrive through the library app. That being said, some books would take months before it would be available to read, making Audible a more lucrative option for a book I wanted or needed to read right away. Turns out I was not alone in this way of utilizing audiobooks.
Audiobooks are becoming a booming market. In 2019, 50% of Americans over the age of 12 listened to an audiobook. The majority of listeners (74%) do so from their car, followed by 68% of listening at home.
of listeners use free sources
(ex: public library)
of listeners use paid sources (ex: Audible)
of listeners use a combo of both
While my love for audiobooks inspires me to create a platform that is usable, I need to recognize that I am not the (only) user. So, let’s see what they have to say!
To better understand the likes and pain points of audiobooks, I focused on two apps: Audible and Libby (OverDrive). I looked at the review comments for both apps in the past two months. See my results below.
Wish for in-app purchases
Current version does not sync with Smart Watches
Desire to sort their library
Difficult to distinguish Audiobooks & eBooks
Does not sync across devices
What is missing?
Ah yes, what I looked at was those people who already love and use audiobooks in their lives. They found Libby and Audible to a great way to spend their time, yet have some critiques on how to make the interface more usable. This however does not include those who love to read actual books. So, why do they read actual book, versus listening to them?
I conducted a series of 5 interviews of avid book readers to see why they read books, what is the purpose of their reading, and how they interact with the book. This was done to learn if there was any sway in whether or not they would utilize an audiobook app if it had certain features. Common themes that arose include:
Limit screen time
Like the action of turning pages
Read for purpose (ex: book club)
Empathize & Define
From here, I created three user personas to guide my designs.
From my research, I found that many people enjoyed the apps that they were already using, whether it was Audible or Libby – however not one app has them all. With Libby you can borrow e-reader books, but need a different app with a different user interface. When you use Audible, there are not ways to get books directly from the app, and are not as many free books.
Most use the app as a means to keep reading among the busyness of the day – but what if they are like those who prefer books? How can we encourage healthy lives for the user, while also making it convenient for them to continue to learn and develop when it is convenient for them? Therefore, a strong argument could be made for an app that would have the capability to listen, read, and direct the users to the page in their own book – all in one interface.